The project focuses on creating a new visual appeal for a younger audience and generation interested in stylish video games focusing on characters, environments, courses and interface design.
With a lack of artistic diversity, audiences are left without many options for game development experiences.
Because of this, I’ve initiated exploratory work on game development techniques and creative production of art assets for stylized games.
This provides more design options for a stagnant market.
Pixel art illustration, Character design, Game design, Course design
This project is for young adults and teenagers aged 13 to 25 looking for games with new art assets and stylistic game appearances.
This project required research on video game art.